3D PAINTBALL · UP TO 20 V 20
Earn coins by tagging opponents (+25), winning rounds (+40), finishing a match (+30) and winning it (+150). Difficulty multiplies every reward.
Teams: players split Blue vs Yellow. Co-op: everyone on Blue vs bots.
For private rooms: get the 5-character code (or invite link) from the host. The host still has to accept you.
The host's browser runs the match, so the host should keep this tab open and in front.
Waiting for the host to start…
Elimination (4 v 4, small fields): one paintball hit and you're out for the round. First team to win 3 rounds takes the match.
Capture the Flag (6 v 6, large fields): infinite respawns. One flag starts in the middle of the field. Grab it and carry it all the way to the scoring zone at the far end, where the other team starts (it glows in your team colour). Get tagged carrying it and it drops: anyone can pick it up, and it goes back to the middle after 15 s. First to 3 scores, or the most after 6 minutes.
King of the Castle (6 v 6, large fields): attackers respawn forever (7 s); defenders start inside the castle with 4 lives each (3 s respawns). Attackers win by holding the throne room on the keep's ground floor for 55 s (or knocking out every defender life); defenders win if the 4-minute clock runs out. Two rounds, teams swap. The castle has wall-walks, a three-level keep with ramps, big windows you can shoot out of (and down from, on the 2nd floor), and an open shaft over the throne room: shoot straight down into it, or jump down it to defend. Its parapets are waist high: stand up to shoot over the walls, crouch to hide behind them with just your eyes over the top.
Battle (20 v 20, the 200 × 120 m Frontline Valley): one life each, no respawns. The last team with anyone still standing wins. The field is a forest: climb the stairs into the treehouse forts on each half (a deck with a solid parapet, and a hut with windows above it), cross the catwalks, or fight over the bridge of platforms across the middle. Bots play back, mid, front, snake and tower roles; every player is drawn in full at any distance.
| WASD | Move |
| Mouse | Look and aim |
| Left or right click | Fire one paintball (semi-auto). Alternate buttons to shoot faster |
| Q / E (hold) | Lean left / right to peek and shoot around cover |
| Space | Dive forward (or the way you're moving) and slide low |
| Shift | Sprint (worse accuracy) |
| Alt | Crouch behind low bunkers, steadier aim (hold or toggle in Settings) |
| R | Reload |
| Esc / P | Pause |
Paintballs drop over distance, so aim a little high on far targets. Snakes and doritos are low: crouch to hide behind them. Leaning only exposes your upper body, so hug the side of a tall bunker and peek out with Q/E.
Pro shop: spend coins on marker upgrades, new markers (Autococker, pump, milsim carbine), hoppers, jerseys and masks. Click any item to try it on before you buy. Markers and hoppers change your stats; jerseys and masks are just for looks, and other players see your gear in multiplayer.
The match keeps going while this menu is open.